OmniJS, the name for Omni’s new version of the JavaScript language, is based on JavaScript Core, the foundation of the JavaScript implementation in WebKit. OmniGraffle includes the JavaScript-based automation that was introduced earlier this year:
OmniGraffle also supports long lists of keyboard shortcuts and gestures making navigating and editing your documents easier.
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The tools you’d find in the toolbar on a Mac have been moved onto a floating toolbar that is collapsible so it’s out of the way when you don’t need it and can be moved to any corner of the screen.
In addition to the new side panels, the standard version of OmniGraffle lets you set your canvas to be the same size as your screen, a defined size, or infinite. All of the Mac app’s core functionality is available. OmniGraffle on iOS is not a junior version of the macOS app.
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The design does stay out of the way to let users focus on the document they are editing, but it feels a little out of place in an iOS world that has begun to move away from that sort of design.ĭesign decisions aside, the functionality Omni has been able to pack in OmniGraffle’s side panels is impressive and shows just how far you can take a pro app on iOS. Perhaps that why Omni chose a thin typeface and flat, monochrome style for its iconography. Anyone who has used similarly designed apps like Xcode will understand these tradeoffs and the panel juggling they require to preserve visable space for your document. The downside is that they take up space and when both panels are open things start to get a little crowded, even on a 12.9-inch iPad. The advantage of the panels is that, unlike popovers, they can remain onscreen as long as you need them, reducing the number of taps necessary to edit your document. OmniGraffle’s left-side navigation panel handles layers, selections and more. Elements like layers and artboards are laid out like an outline so you can collapse them to hide parts of your document or lock them so they cannot be edited. The navigation panel on the left makes it easy to move between objects, artboards, groups of objects, layers, and canvases. You can also change object properties such as whether an object accepts connections from other objects, how those connections attach to an object, and canvas attributes. That said, I do appreciate having a stationary inspector panel in place for as long as I need it, instead of having to poke a button to engage a popover every time I want to make a change.įrom the inspector on the right, you can adjust parameters like the position, type of shape, stroke, shadows, fills, fonts, and more. I found the design choice a little jarring at first because in other apps that sort of button often displays a popover with supplemental information, not an inspector panel.
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Now, that same button slides the object inspector in from the side of an iPad taking up the full height of the screen. In earlier versions, the object inspector, which allows you to tweak a wide array of parameters associated with the shapes, text, and other graphics in a document, lived in a popover that appeared when you tapped the round ‘i’ button in the toolbar. OmniGraffle’s right-hand inspector panel has dozens of adjustable object properties. It’s nice that OmniGraffle is Universal because it can be handy to make quick edits on your iPhone if that’s all you have, but using OmniGraffle is a much better experience on the largest iPad screen you can afford. On smaller iPhones or portrait mode on a Plus-sized iPhone, the panels slide up from the bottom of the screen. On an iPad or in landscape mode on a Plus-size iPhone, the panels slide in from the sides of the screen. Navigation and object inspection are handled by the new panels. The first thing you’ll probably notice about OmniGraffle 3 is the paneled design. The app also brings the iOS version in line with the core functionality of the macOS version including features like artboards. The iOS version of OmniGraffle adopts the paneled design found on the Mac, which should make fans of that version feel right at home with the update. By giving users the ability to tweak virtually any property of a shape, line, or other graphic element on its canvas, OmniGraffle works equally well for prototyping an iPhone app as it does for laying out an addition to your house or creating a corporate organization chart. …the power of OmniGraffle lies as much in the flexibility of its tools as anything else. What I said in my review of OmniGraffle 7 for macOS is equally true for its iOS equivalent: Today, The Omni Group released OmniGraffle Standard and Pro 3.0 for iOS.
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OmniGraffle got a major upgrade on macOS last fall, and now, it’s the iOS version’s turn.